更新時(shí)間:2023-02-20 來(lái)源:黑馬程序員 瀏覽量:
下面是一個(gè)基于Java多線程的賽馬游戲示例,該示例中有5匹賽馬,每匹賽馬都是一個(gè)線程。每匹賽馬都有一個(gè)速度和一個(gè)起跑線的位置,他們將在屏幕上移動(dòng),直到達(dá)到終點(diǎn)線。
import java.util.Random;
public class Horse implements Runnable {
private static int counter = 0;
private final int id = counter++;
private int strides = 0;
private static Random rand = new Random();
private static final int FINISH_LINE = 75;
private Race race;
public Horse(Race race) {
this.race = race;
}
public synchronized int getStrides() {
return strides;
}
@Override
public void run() {
try {
while(!Thread.interrupted()) {
synchronized(this) {
strides += rand.nextInt(3);
}
Thread.sleep(200);
race.printHorses();
if(strides >= FINISH_LINE) {
race.win(this);
return;
}
}
} catch(InterruptedException e) {
System.out.println("Horse " + id + " interrupted");
}
}
@Override
public String toString() {
return "Horse " + id;
}
}
public class Race {
private Horse[] horses;
private int numHorses;
private static final int FINISH_LINE = 75;
private volatile Horse winner;
public Race(int numHorses) {
this.numHorses = numHorses;
horses = new Horse[numHorses];
for(int i = 0; i < numHorses; i++) {
horses[i] = new Horse(this);
}
}
public void startRace() {
System.out.println("Starting the race...");
for(Horse horse : horses) {
new Thread(horse).start();
}
}
public void win(Horse horse) {
synchronized(this) {
if(winner == null) {
winner = horse;
System.out.println("Winner: " + winner);
}
}
}
public void printHorses() {
for(int i = 0; i < 10; i++) {
System.out.println();
}
for(int i = 0; i < numHorses; i++) {
System.out.print(horses[i] + ": ");
for(int j = 0; j < horses[i].getStrides(); j++) {
System.out.print("*");
}
System.out.println();
}
try {
Thread.sleep(15);
} catch(InterruptedException e) {
System.out.println("Interrupted while printing horses");
}
}
}
public class RacingGame {
public static void main(String[] args) {
Race race = new Race(5);
race.startRace();
}
}
在這個(gè)示例中,每匹馬都有一個(gè)隨機(jī)生成的速度,每次移動(dòng)一定的步數(shù)。每匹馬都有一個(gè)起跑線的位置,當(dāng)它們?cè)竭^(guò)終點(diǎn)線時(shí),會(huì)觸發(fā)一個(gè)“勝利”的方法,并且在控制臺(tái)上輸出獲勝馬匹的信息。
在'Race'類(lèi)中,'startRace()'方法啟動(dòng)每個(gè)馬匹線程,每個(gè)線程都運(yùn)行一個(gè)'Horse'。